Quelzacoatl- God and Clerics for D&D 5e

Quelzacoatl (Intermediate God)

Quetz.alcoatl is known all over Middle America as the feathered-serpent, god of the wind. He is also a god of wisdom, a teacher of peaceful arts. and the protector of the Second Sun. Long before Tenochtitlan’s founding, Quetzalcoatl was chased from the Valley of Mexico by a rival god. Before leaving, he promised to come back in 500 years and avenge himself.

The Aztecs are awaiting the noble god’s return with trepidation,
for he would not approve of many of their current practices. He makes his home on Venus, where he appears as a flying serpent covered with green feathers.

Roleplaying Tips

Quelzacoatl is preparing to return to the world and is recruiting worshipers. Any priest of good alignment may receive a visit from an avatar. The avatar attempts to recruit the priest, saying that the evil Fifth Sun must be brought to an end.

Quelzalcoatl’s omens and portents include wind storms, the presence of birds (especially talking ones), and whispering voices.

STATISTICS

  • Alignment. Chaotic Good.
  • Worshippers Alignment. Lawful Good, Neutral Good, Chaotic Good.
  • Spheres of Influence. Air, Wisdom.
  • Holy Symbol. Feathered Snake with Wings.

Clerics of Quelzalcoatl

Priests of Quetzacoatl are charged with preparation for his return, and may be assigned a variety of tasks, including the infiltration of key government posts, recruiting worshipers in the wilderness, or even preparing secret caches of weapons and armor. When their god returns, they will be called upon to rise up and destroy the masters of Tenochtitlan.

Alignment Restriction. Lawful Good, Neutral Good, Chaotic Good.

Weapons Allowed. Any.

Armors Allowed. Non-metal armors.

Divine Domains. Any domain.

GRANTED POWERS

  • Level 1. Wind Messenger. Unlimited range, the message takes 1 minute per mile of distance.