ELF, SEA

GENERAL INFORMATION

Ability score increase. Dex +2, Con +1
Age. 100 + 10d6 (max 600)
Speed. 30 feet
Size. Medium
Alignment (suggested). Chaotic Good
Languages. Common, Elvish, Aquan, one additional language


RACE TRAITS

Darkvision. 60 feet (suggested 360 feet plus sonar).

Keen Senses. You have proficiency in the Perception skill.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance”). While meditating, you can dream after a
fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

SUBRACE TRAITS

Sea Elf Training. You have proficiency with the spear, trident, light crossbow, and net.

Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water.

Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.