Hachiman – Japanese Avatar for D&D 5e

Hachiman, Japanese Avatar

Medium Humanoid; Fighter 20; Proficiency bonus +6

Armor Class 23
Hit Points 280
Speed 75 ft.

STRDEXCONINTWISCHA
21 (+5)18 (+4)18 (+4)18 (+4)16 (+3)18 (+4)

Immunity. He is not affected by any spell of 5th level or less.

ACTIONS

  • Multiattack. Hachiman’s avatar make three attack with his Katana of Sharpness +5 or three attacks with his long bow.
  • Katana of Sharpness +5. Melee Weapon Attack: +19 to hit; one target. Hit: 19 (1d10 +14).
  • Long Bow. Melee Weapon Attack: +10 to hit; one target. Hit: 13 (1d8 +9). He carries a bow that never misses its target and fires up to 1,000 yards.

DESCRIPTION

Hachiman’s avatar takes the form of a well-armed samurai. He rides a huge black horse.

God & Clergy (go to page)