DETONATE

Psychokinetic Devotion

Power Check DC 10 Intelligence check
Initial Cost 10 PSPs
Maintenance Cost n/a
Range 10 feet per Intelligence score
Preparation Time 1 round
Area of Effect 5-foot cube per Intelligence score
Prerequisites Disintegrate

“Energy can never be created or destroyed, but it can be released”

The psionicist can release the potential energy of matter and cause it to explode in a burst of shards. This psionic power produces different effects depending on the type of matter affected.

Detonate works on the Prime Material Plane and in the Elemental Planes only, all planes of objective reality. In the Outer Planes, where reality is subjective, this power is useless. Incorporeal creatures of supernatural origin and fiends are immune to this psionic power. Living creatures cannot be targeted by this psionic power.

Refer to the following guidelines to apply the proper effect:

Inanimated solid matter. The matter takes 1d10 points of damage. All targets within 10 feet of the detonation take 1d10 piercing damage. The matter may be completely destroyed in the process. To determine how many cubic feet of matter is destroyed multiply the result of the Power Check by 5 feet. The Game Master must use their judgment when determining area damage. Hard materials like metals, stone, and wood can cause area damage, and softer materials like fabrics should not. Corporeal undead fall into this category.

Inanimated gaseous matter. The psionicist can detonate air, however, the harmful effects are mitigated by the lower density of gases, and gas itself cannot be destroyed. Nevertheless, detonating a gas can produce some harmful effects. All targets within 10 feet of the detonation suffer 1d4 thunder damage and must make a Strength saving throw or be knocked prone.

Inanimated liquid matter. The psionicist can detonate liquids of any sort. The liquid is not destroyed in the process. The detonation causes 1d4 bludgeoning damage to all targets within 10 feet. If this psionic power is used underwater, all targets within 20 feet are pushed 5 feet away for every point of damage they take.

Game Master’s discretion. The cases shown above do not and cannot encompass all possible situations. The Game Master should use their judgment and listen to players’ considerations about specific cases. For example, what could happen if the psionicist detonates the air inside a bottle or a pot, or the water inside a waterskin? What effect could produce if the air is detonated inside a bronze bell? What happens if the psionicist detonates liquid matter like magma?

Elementals. Elementals can be affected by this psionic power, but they are entitled to a Constitution saving throw to avoid all damage.

Psionic Powers – Mind over Matter

Have a look at the preview on DrivethuRpg to know more about the Psionic Experiment.