Forseti – God and Clerics for D&D 5e

Forseti (Intermediate God)

The wisest and most eloquent of the Aesir, Forseti serves as the god of Justice and the arbiter of divine disputes. No one has ever found fault with one of his decisions, and Odin often calls upon him to decide matters in which the chieftain of the gods feels he cannot be impartial. Forseti lives in Asgard in a radiant palace called Glitnir. Forseti knows when a lie is spoken anywhere in Gladsheim and has the power to make any mortal anywhere speak the truth, whether the individual wishes to or not. In his true form. Forseti is a handsome man dressed in a tunic of gold and breeches of silver.

Roleplaying Tips

Forseti is most concerned with justice and truth. Whenever a body of men gathers to make laws, there is a 10% chance that Forseti’s avatar will come to aid them. If this body is making laws that affect more than fifty thousand people, his avatar is sure to appear at the meeting disguised as one of the lords who has a right to attend the meeting. There is a 10% chance that he will send his avatar to aid those trying to throw off the rule of an unjust tyrant.

STATISTICS

  • Alignment. Lawful Good.
  • Worshippers Alignment. Any good alignment.
  • Spheres of Influence. Justice.
  • Holy Symbol. Scales.

Clerics of Forseti

Forseti’s priests often serve as advisors to their chieftains, and are sometimes entrusted with full authority to administer the law. They must always be fair and consistent in their advice or decisions, avoiding any temptation to use their positions to further their own interests. Clerics of Forseti must have a Wisdom of 18 or more.

Alignment Restriction. Lawful Good.

Weapons Allowed. Swords.

Armors Allowed. Any armor.

Divine Domains. Knowledge, Trickery, Twilight, War.

GRANTED POWERS

  • Level 5. Detect Lie (no saving throw).
  • Level 12. Commune with Forseti (one question per week).