Ares – God and Clerics for D&D 5e

Ares (Intermediate God)

Ares is the god of battle, killing and fighting. As the personification of the savage side of war, he is fond of strife, anger, and unrestrained blood-letting. As such, he is not a very popular god, and is only worshiped (at least by a large number of peopIe) in the polis of Sparta. He has the power to inspire terror, hatred, and fear in the heart of any intelligent being. Although he can change shapes at will, in his true form Ares is a large man with burning, hateful eyes and a permanent scowl etched across his mouth.

Roleplaying Tips

Ares is obstinate, hateful, quarrelsome, wicked, untrustworthy, jealous of his fellow gods and easily offended. Because he has so few worshipers, Ares is always looking for more. If called upon in battle, there is a 5% per level chance that he will send his avatar to aid the beseecher. His help does not come without a price, however. After
the battle, the individual that asked for help must become a worshiper of Ares-or face the avatar himself. Transgressions against Ares are generally punished by swift death.

STATISTICS

  • Alignment. Chaotic Evil.
  • Worshippers Alignment. Any evil.
  • Spheres of Influence. Killing, Strife, War.
  • Holy Symbol. Spear.

Clerics of Ares

Strictly speaking, Ares has no priests, for his worshipers must be soldiers and fighters. However, he grants his most devoted followers the ability to use priest spells and advance as multi-class characters. In return, they are expected to do all they can to create strife and warfare. There is also a great rivalry between Ares and Athena. Whenever his worshipers meet hers, he expects bloodshed to follow.

Alignment Restriction. Any non-good.

Weapons Allowed. Any weapon.

Armors Allowed. Any armor.

Divine Domains. Life, Tempest, War.

GRANTED POWERS

  • Level 12. Raise Dead