FORBIDDANCE

Abjuration (ritual) level 6

STANDARD

Casting Time 10 minutes
Range Touch
Components V, S, M
Duration 1 day

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell’s area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).

When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell. The spell’s area can’t overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

Components. A sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp.

Spell Variants & Exotic Components – level 6
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 10 minutes
Range Touch
Components V, S, M
Duration 1 day

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.

In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. Any creature that belongs to the banished type (celestial, elemental, fey, fiend or undead) suffers the following effects:

  • Any creature that belongs to the banished type (celestial, elemental, fey, fiend or undead) suffers 5d12 necrotic or radiant damage.
  • If a creature loses more than 50% of its hit point due to effect a), then it is sent to a dimensional pocket for the duration.

The spellcaster may decide to consume the Amulet of the Planes during the spellcasting, thus making the spell permanent. If the spell is made permanent by consuming the Amulet of the Planes, it cannot be dispelled by normal magical means. In addition, any creature trapped in the dimensional pocket cannot escape unless the spellcaster decides to free them.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d12 for each slot level above 7th.

Components. Amulet of the Planes (consumable; the magical item won’t work for 1 week), Ruby worth 1,000 gp, Bestow Curse (spell).