Mitra – God and Clerics for D&D 5e

Mitra (Intermediate God)

Like Surya and Savitri, Mitra is one of several Vedic solar deities. He embodies thebeneficial aspects of the sun, providing light and warmth, and making plants grow. Mitra also helps Varuna safeguard
the Cosmic Order by shining his light on all that occurs on earth, and by presiding over friendships and ratifying contracts. He has the power to shine his light anywhere on earth, to provide warmth when it is cold, and to make plants grow. In his true form, Mitra is the warmth and light of the sun.

Roleplaying Tips

Like Varuna, Mitra’s primary concern is with the cosmic order of the universe. During the daylight hours, he is constantly watching for any Dharma violation which will upset the order. He is especially concerned with contractual promises and the duty owed by friends to each other, and will often cast a white hot light on any person committing an act which violates these duties.

STATISTICS

  • Alignment. Lawful Neutral.
  • Worshippers Alignment. Lawful Neutral.
  • Spheres of Influence. Contracts, Friendship, Growth, Light, Warmth.
  • Holy Symbol. Plant inside the sun.

Clerics of Mitra

Priests of Mitra are expected to cultivate large gardens and to keep a lamp or candle lit in their homes at all times. They must be loyal friends, and are often called upon to serve as judges in contractual disputes.

Alignment Restriction. Lawful Neutral.

Weapons Allowed. Bludgeoning weapons.

Armors Allowed. Any armor.

Divine Domains. Knowledge, Life, Light, Nature, Trickery, Twilight.

GRANTED POWERS

  • Level 1. Mitra’s Light.
  • Level 10. Detect Lie (always active).