DIMENSIONAL DOOR

Psychoportive Devotion

Power Check DC 9 Intelligence check or more (see description)
Initial Cost 6 PSPs
Maintenance Cost 3 PSPs / round
Range 150 feet or more (see description)
Preparation Time 1 action
Area of Effect 10 feet square
Prerequisites Teleport

The psionicist opens two medium sized two-dimensional doors that connect two points on the same material plane.

A creature or an object crossing one of the door, will immediately appear out of the other door within range.

The door does not allow to see clearly what is in the other side, because the images are blurry and confused.

The doors can have any orientation and inclination the psionicist desires.

Crossing one of the two-dimensional doors transforms the creature into a two-dimensional being for a tiny fraction of time, thus disorienting the creature.

After crossing the dimensional door, the creature must make a Constitution saving throw with a DC equal to the DC to initiate this psionic power.

A successful saving throw means the creature suffers disadvantage on attack roll, saving throws and skill checks until the beginning of its next round, a failure means the creature suffers the nauseated condition until it makes a successful Constitution saving throw.

Inanimate objects does not suffer any repercussion.

A creature having a portion of their body existing in between the two doors at the same time at the end of the round, will have to make a Constitution saving throw with a DC equal to the DC to initiate this psionic power.

A failed saving throw means the creature takes 5d6 necrotic damage and suffers the stunned condition until he makes a successful Constitution saving throw. A successful saving throw means the creature suffers only half damage but not the stunned condition.

Inanimate objects are not affected by this effect.

The DC of this psionic power depends on the range. For each additional 50 feet range increment, the DC raise by 1 one point.

It is also possible to make attacks from the door to hit targets located on the other side, especially with ranged attacks, however, such attacks suffer disdvantage.

Natural 1.

Natural 20.