BLINDING SMITE

Evocation Level 3

STANDARD

Casting Time 1 bonus action
Range Self
Components V
Duration Concentration, up to 1 minute

The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon flares with bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends. A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

Spell Variants & Exotic Components – level 3
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Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 bonus action
Range Self
Components V, M
Duration Concentration, up to 1 minute

The next time you hit a creature with a melee weapon attack during this spell’s duration, your weapon flares with bright light, and the
attack deals an extra 3d10 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw with disadvantage or be blinded until the spell ends. A creature blinded by this spell makes another Constitution saving throw with disadvantage at the end of each of its turns. On a successful save, it is no longer blinded and the spell ends.
Components. Ampoule of Positive Energy Plane‘s matter.