ANIMAL MESSENGER

Enchantment (ritual) Level 2

STANDARD

Casting Time 1 action
Range 30 feet
Components V, S, M
Duration 24 hours

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as “a man or woman dressed in the uniform of the town guard” or “a red-haired dwarf wearing a pointed hat.” You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.
When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn’t reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.
At Higher Levels. If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd.
Components. A morsel of food.

Spell Variants & Exotic Components – level 2
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range 30 feet
Components V, S, M
Duration Permanent

By means of this spell, you use an animal to deliver a message. When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn’t reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell. Thanks to the spell components consumed in the ritual, the spellcaster obtains a loyal companion with improved abilities and long lasting loyalty. The animal messenger can deliver messages as per the base spell, but after finishing its task, it will return to the spellcaster.
Roll 1d12 to randomly determine the animal messenger. The animal messenger cannot be changed until it dies. If the result of the roll
is incoherent with the climate, the terrain or any other circumstance at Dungeon Master judgment, then the spellcaster must repeat the ritual, but the spell components are not consumed.

  • 1. Badger
  • 2. Bat
  • 3. Cat
  • 4. Flying Snake
  • 5. Frog
  • 6. Hawk
  • 7. Lizard
  • 8. Owl
  • 9. Poisonous Snake
  • 10. Raven
  • 11. Rat
  • 12. Weasel

The animal messenger has 1 additional hit point per caster level and shares its master saving throws.
Components. Fire Opal worth 1,000 gp, Clod from the Beastlands.