REPUGNANCE

Telepathic Devotion

Power Check DC 13 Charisma check
Initial Cost Contact or more (see description)
Maintenance Cost 5 PSPs or more (see description)
Range 240 feet
Preparation Time 1 round
Area of Effect 1 creature
Prerequisites Aversion, Probe

The psionicist implants a compulsive repulsion against a specific element (person, place, object, etcetera) inside the target’s mind.

The target will seek to destroy the element of repulsion with any means possible and as quickly as possible.

Once the element causing repugnance is destroyed or neutralized, this psionic power ceases to produce effects and must be reinitiated.

If the target cannot objectively destroy the element of repugnance due to lack of proper means or due to the nature itself of the element, then the target can make a Charisma saving throw to shake off the effect of this psionic power. The Game Master has the last word on this instance.

If this act of destruction goes against the target’s alignment and convictions, then the target can make a Charisma saving throw to resist and shake off the effects of this psionic power.

If this destruction is strongly against the character’s alignment (such as making a temple repugnant to its cleric), the character gets to make a saving throw vs. pells to shake off the effect.

The Initial Cost equals Contact plus the target’s Charisma score.

The Maintenance Cost equals one plus the target Intelligence, Wisdom or Charisma modifier, whichever is higher.

Natural 1.

Natural 20.