PASSWALL

Transmutation Level 5

STANDARD

Casting Time 1 action
Range 30 feet
Components V, S, M
Duration 1 hour

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.
When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Components. A pinch of sesame seeds.

Spell Variants & Exotic Components – level 5
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range 30 feet
Components V, S, M
Duration 1 hour

A passage appears at a point of your choice that you can see on a wooden, plaster or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 10 feet wide, 15 feet tall, and 30 feet deep. The passage creates no instability in a structure surrounding it.
When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Components. Elemental Gem of Earth (not consumed).

SPELL VARIANT #2

Casting Time 1 action
Range 30 feet
Components V, S, M
Duration 1 hour

A rift open on the ground at a point of your choice that you can see on a wooden, plaster or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. The size of the rift is a 5-foot square, enough to swallow a medium sized creature and leads to elemental plane of earth. A target can avoid being swallowed with a Dexterity saving throw. If the saving throw is successful the target move to a random square adjacent to the targeted square. If the saving throw fails, the creature is swallowed and trapped into the Elemental Plane of Earth. A creature so trapped must a find a way to come back on its own or remain trapped in the inner plane.
Components. Elemental Gem of Earth.