Isis – God and Clerics for D&D 5e

Isis (Intermediate God)

One of the most prominent members of the Great Ennead, Isis is the goddess of motherhood and the ideal for all Egyptian women. She is daughter of Geb and Nuth, the wife of Osiris, and the mother of Horus.

Isis introduced the custom of marriage to the Egyptian people and has served as the ruler of Heliopolis in the past. She was responsible for the transformation of her husband into a god of the dead.

Isis’ true form is that of a tall and beautiful woman of classical nature. She has green eyes that dance with mystical highlights, and a soothing voice.

Roleplaying Tips

Isis is a regal and noble deity who is eager to share the knowledge of the gods with humanity and often goes to great lengths to introduce her worshippers to new concepts and ideas. In many cases, these new ideas take the form of magic spells and enchantments.

STATISTICS

  • Alignment. Lawful Good.
  • Worshippers Alignment. Any good alignment.
  • Spheres of Influence. Marriage, Magic, Motherhood.
  • Holy Symbol. Eye and teardrop.

Clerics of Isis

Priests of Isis are versed in arcane magic and wizardry. Clerics of Isis must have both a wisdom and intelligence score of 17.

Alignment Restriction. Any non-evil alignment.

Weapons Allowed. Any weapon.

Armors Allowed. Any armor.

Divine Domains. Grave, Forge, Knowledge, Life, Light, Peace, Trickery, Twilight, War.

GRANTED POWERS

  • Level 1. Can learn spells from one school of magic and can pick one more school at level 3, 6, 9, 12, 15 and 18.
  • Level 2. Advantage on saving throw from spells that belongs to one known school of magic .
  • Level 10. Never fails a saving throw from spells that belongs to one known school of magic.