Search Results for: imp

DOMINATE PERSON

Enchantment Level 5 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 minute You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are […]

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CONTAGION

Necromancy Level 5 STANDARD Casting Time 1 actionRange TouchComponent V, SDuration 7 days Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below. At the end of each of the

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CONJURE ELEMENTAL

Conjuration Level 5 STANDARD Casting Time 1 minuteRange 90 feetComponents V, S, M Duration Concentration, up to 1 hour You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose

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SICKENING RADIANCE

Evocation Level 4 STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 10 minutes Dim, greenish light spreads withfo a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends. When a creature moves into the spell’s area for the

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HALLUCINATORY TERRAIN

Illusion Level 4 STANDARD Casting Time 10 minutesRange 300 feetComponents V, S, M Duration 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other

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FREEDOM OF MOVEMENT

Abjuration Level 4 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration 1 hour You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained. The target can

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CONJURE MINOR ELEMENTAL

Conjuration Level 4 STANDARD Casting Time 1 minuteRange 90 feetComponents V, SDuration Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears: An elemental summoned by this spell disappears when it drops to 0 hit points or

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BLIGHT

Necromancy Level 4 STANDARD Casting Time 1 actionRange 30 feetComponents V, SDuration Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as

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TINY SERVANT

Transmutation Level 3 STANDARD Casting Time 1 minuteRange TouchComponents V, SDuration 8 hours You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or

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SUMMON LESSER DEMONS

Conjuration Level 3 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, M Duration Concentration, up to 1 hour You utter foul words, summoning demons from the chaos of the Abyss. Roll 1d6 on the following table to determine what appears. The DM chooses the demons, such as manes or dretches, and you choose the

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