Goibhniu- God and Clerics for D&D 5e

Goibhniu (Intermediate God)

The smith held a special fascination for the Celtic peoples.

Smiths were thought to have magical powers of charm and healing, bestowed upon them by the god of the smiths, Goibhniu.

Goibhniu is actually one of a triad of gods; Luchta the wright and Creidhne the worker in metal are also important craftsmen gods.

Together they fashioned weapons for Lugh at the battle of Magh Tuiredh, each doing his part to create sound, sure weapons. Reputedly, weapons forged by the great Goibhniu will never miss their mark, and those stuck by them will certainly be slain.

In the Great Feast of Goibhniu, the god serves a variety of foods and drinks which can sooth, heal, and even make immortal their consumers.

Roleplaying Tips

Though his size and appearance may at first be threatening, Goibhniu is a generally warm and friendly fellow. He is especially fond of sharing storics of battle and fine armaments. He often makes food and drinks for those he befriends, sharing with them a small feast – the wines and dishes of which will be of a magical nature and will both prolong life and heal damage. However, when made angry,
Goibhniu sends forth his avatar and will show no pity, slaying mortals who have crossed him without so much as a second thought.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Lawful Neutral, Neutral, Neutral Good, Chaotic Neutral.
  • Spheres of Influence. Manufacture of weapons and armors.
  • Holy Symbol. Anvil.

Clerics of Goibhniu

Priests of Goibhniu are expected to watch over and protect both smiths and warriors alike, and can serve as court armorers or smiths. They are also expected to oversee the feeding and healing of the faithful, especially warriors wounded in battle.

Clerics of Goibhniu must have a strength score of at least 15.

Alignment Restriction. Lawful Neutral, Neutral, Neutral Good, Chaotic Neutral.

Weapons Allowed. Any metal weapon.

Armors Allowed. Any armor.

Divine Domains. Forge, Life, Light, Peace, Tempest, Trickery, Twilight, War.

GRANTED POWERS

  • Level 1. Continual Flame on command (spell, no material components required)
  • Level 10. Enchant Stones Structure (spell, unique).