CURE WOUNDS

Evocation Level 1

STANDARD

Casting Time 1 action
Range Touch
Components V, S
Duration Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range Touch
Components V, S
Duration Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your medicine skill modifier. This spell has no effect on undead or
constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot leveI above 1st.

SPELL VARIANT #2

Casting Time 1 action
Range Touch
Components V, S
Duration Instantaneous

An undead creature you touch with a melee attack loses a number of hit points equal to 1d8 your wisdom modifier.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot leveI above 1st.

SPELL VARIANT #3

Casting Time 1 action
Range Touch
Components V, S, M
Duration Instantaneous

A construct you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. At the same time, you are wounding a modron of the same amount of hit points. If the modron dies in the process, then the components is consumed. You must be able to touch the construct and the modron simultaneously for the spell to work.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot leveI above 1st.
Components. An alive specimen of Modron (not consumed unless the specimen dies in the process).