Lycanthropes: The Shapechangers of D&D

Lycanthropes are a type of shapechangers in Dungeons & Dragons, who can transform between a humanoid form and an animal form. Some lycanthropes can also assume a hybrid form that combines features of both forms. Lycanthropes are usually created by a curse that can be inherited or transmitted by a bite or a scratch. The curse can be removed by a powerful magic spell, such as remove curse or wish, depending on the source of the affliction.

There are many kinds of lycanthropes in D&D, each with its own abilities, traits, and alignment. Some of the most common ones are werewolves, werebears, and wereboars, who can turn into wolves, bears, and boars respectively. Lycanthropes gain the natural weapons, damage immunities, and speeds of their animal forms, as well as a bonus to their Strength and Armor Class. They also have different attack and damage rolls based on their Strength or Dexterity.

Lycanthropes can be used as enemies or allies in D&D campaigns, depending on how they embrace or resist their curse. Some lycanthropes embrace their bestial nature and become evil, while others struggle to retain their humanity and morality. Lycanthropes can also be played as player characters, with the DM’s permission and guidance. Playing as a lycanthrope can offer interesting roleplaying and backstory options, as well as challenges and risks.

Werebat

Werebear

Wereboar

Werecrocodile

Wererat

Wereshark

Werespider

Wereswine

Weretiger

Werewolf

Lycanthropes’ parts are employed as material component to empower the following spells: