RAY OF FROST

Evocation cantrip

STANDARD

Casting Time 1 action
Range 60 feet
Components V, S
Duration Instantaneous

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
At Higher Levels. Damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spell Variants & Exotic Components – level 0
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Instantaneous

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d10 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
At Higher Levels. Damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Components. Flask of Ice Elemental‘s essence (not consumed).

SPELL VARIANT #2

Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Instantaneous

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d12 cold damage, and its speed is reduced by 15 feet until the start of your next turn.
At Higher Levels. Damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
Components. Tail of Ice Mephit.