Ama Tsu Mara – God and Clerics for D&D 5e

Ama Tsu Mara (Intermediate God)

Ama-Tsu-Mara is the god of blacksmiths (and weapon forgers ). He has the power to create raw materials, such as iron ingots, charcoal, and leather, out of thin air. Using these materials, Ama-Tsu-Mara can
forge any type of normal weapon in a single hour. Magical weapons take longer: one day for each power and for each +1 modifier. Any magical weapon forged by Ama-Tsu-Mara possesses a kami which means it is automatically intelligent. In his true form, Ama-Tsu-Mara is a huge, man-like being with one eye located in the center of his forehead.

Roleplaying Tips

Ama-Tsu-Mara favors blacksmiths and weapons forgers. Any time one of them is threatened, there is a 5% chance that he sends his avatar to defend the person. When he notices a weapon forger taking special pride in his work, Ama-Tsu-Mara often rewards the effort by investing the weapon with a kami and, thus, making it intelligent.

STATISTICS

  • Alignment. Neutral.
  • Worshippers Alignment. Any alignment.
  • Spheres of Influence. Blacksmithing and weaponmaking.
  • Holy Symbol. Double-edged axe.

Clerics of Ama Tsu Mara

Priests of Ama-Tsu-Mara must proficient in blacksmithing. They must always carry exceptionally fine weapons that they have crafted themselves.

Alignment Restriction. Any alignment.

Weapons Allowed. Any weapon.

Armors Allowed. Any armor crafted by themselves or a member of the church.

Divine Domains. Forge, Life, Twilight, War.

GRANTED POWERS

  • Level 5. Forge +1 weapon (1 month).
  • Level 10. Forge +2 weapon (3 months).
  • Level 15. Forge +4 weapon (6 months).
  • Level 20. Forge +5 weapon (12 months).