GRICK – 5e stats

Medium monstrosity, neutral

Armor Class 14 (Natural Armor)
Hit Points 27 (6d8)
Speed 30 ft., climb 30 ft.

Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
14 (+2)14 (+2)11 (+0)3 (-4)14 (+2)5 (-3)

Damage Resistance Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Senses Darkvision 60 ft., passive Perception 12
Challenge 2 (450 XP)

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

ACTIONS

  • Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
  • Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6 + 2) slashing damage.
  • Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

A grick is a worm-like monstrosity that blends in with the rock of the caverns it haunts. Its head is composed of a sharp beak surrounded by four barbed tentacles. The main body of an adult grick is about 6 feet long, and including the length of the tentacles, this makes a grick about 8 feet long. A grick’s head and tentacles are dark gray or purple, while its body is pale gray and rubbery. Gricks have no eyes, but they can sense vibrations and heat in their surroundings.

COMBAT

Gricks are ambush predators that rely on their stone camouflage to surprise their prey. They usually hide among rocks or stalactites, waiting for a creature to come near. Then they lash out with their tentacles, trying to grab and pull the victim closer to their beak. If the tentacle attack hits, the grick can make a beak attack against the same target. Gricks are resistant to nonmagical weapons, and they can climb on walls and ceilings with ease. Gricks are not very intelligent, but they are cunning enough to retreat if they are outnumbered or outmatched.

HABITAT / SOCIETY

Gricks live in dark and damp places, such as caves, dungeons, sewers, or ruins. They prefer areas with plenty of rocks or debris to hide among. Gricks are solitary hunters, but they sometimes form small groups of two to six individuals. These groups are not based on kinship or loyalty, but rather on mutual benefit. Gricks will cooperate to hunt larger prey, but they will also compete for food and territory. Gricks have no language or culture of their own, but they can understand simple commands from other creatures that share their habitat, such as drow, duergar, or mind flayers.

ECOLOGY

Gricks are carnivorous and will eat any creature they can catch and kill. They have a preference for fresh meat, but they will also scavenge corpses if they are hungry enough. Gricks have a fast metabolism and need to feed often. They will usually consume their prey whole, leaving behind only bones and metal objects. Gricks have a simple life cycle: they hatch from eggs laid by a female grick, grow to maturity in about a year, and live for about 10 years. Gricks have no natural predators, except for adventurers who seek to exterminate them or harvest their beaks and tentacles for crafting materials.