CEREMONY

Abjuration (ritual) Level 1

STANDARD

Casting Time 1 hour
Range Touch
Components V, S, M
Duration Instantaneous

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.
Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment.
Bless Water. You touch one vial of water and cause it to become holy water.
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.
Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.
Funeral Rite. You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a wish spell.
Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.
Components. 25 gp worth of powdered silver, which the spell consumes.

Spell Variants & Exotic Components – level 1
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SPELL VARIANT #1

Casting Time 1 hour
Range Touch
Components V, S, M
Duration Instantaneous

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.
Bless Water. You touch one vial of water and cause it to become holy water. You can bless one vial of water per level. Each requires 1 hour to be blessed and extends the casting time accordingly.
Coming of Age. You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it gets a +3 bonus to the roll. A creature can benefit from this rite only during the spellcaster’s deity sacred day. The target must carry the holy symbol used as component in the spellcasting with him.
Dedication. You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it gets a +3 bonus to the roll. A creature can benefit from this rite only once.
Exorcism. You touch one person possessed by one or more fiendish entity. If the possession can be ended with a saving throw, the target is entitled to roll an additional saving throw with advantage.
Funeral Pyre. You burn one corpse on a pyre, and for the next 14 days, the target can’t become an incorporeal undead by any means short of a wish spell.
Funeral Rite. You touch one corpse, and for the next 14 days, the target can’t become a corporeal undead by any means short of a wish spell.
Mummification. You wrap in bandage and empty a corpse of its internal organs. If you know the ritual to create a mummy, the undead created receives a +1 hit point per hit die and +2 on all its attack rolls.
Wedding. You touch adult humanoids willing to be bonded together in marriage. For the next 14 days, each target gains a +3 bonus to AC while they are within 60 feet of each other. A creature can benefit from this rite again only if widowed.
Components. Holy Symbol worth 1,000 gp (not consumed).