Baldur – God and Clerics for D&D 5e

Baldur (Intermediate God)

The son of Frigga, Baldur is the god of beauty and charisma. He is also a warrior of considerable skill, and is as wise as he is handsome. He often serves as the patron of sages. As a young god, Baldur had
dreams of doom, so his mother extracted promises from all things not to injure him, overlooking only mistletoe. The gods take great delight in his resulting invulnerability, and often make contests of bouncing axes and spears off his chest. Unfortunately, Loki plans to kill Baldur one day with a spear made of mistletoe.

Roleplaying Tips

Despite his attractiveness, Baldur is not a vain god. He is loyal to Odin and the other Aesir, and never fails to fulfill his obligations to them. When an ugly man or woman demonstrates his worth by performing a selfsacrificing deed of great importance, Baldur often rewards the individual by increasing his or her Charisma to 18.
Omens from Baldur are usually delivered by a handsome or beautiful member of the opposite sex.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Any non-evil alignment.
  • Spheres of Influence. Beauty and charisma.
  • Holy Symbol. Gem-encrusted chalice.

Clerics of Baldur

Although priests of Baldur must themselves be extremely handsome or beautiful, they are expected to treat the less fortunate with compassion and kindness. Clerics of Baldur must have a charisma of 16 or more.

Alignment Restriction. Any non-evil alignment.

Weapons Allowed. Any weapon.

Armors Allowed. Any armor.

Divine Domains. Knowledge, Trickery, Twilight.

GRANTED POWERS

  • Level 5. Raise charisma to 18, or by 2 if already 18.
  • Level 12. Baldur’s Charm Person.