Metzli – God and Clerics for D&D 5e

Metzli (Intermediate God)

Metzli, the Lady of the Night, is the goddess of the moon. She is the kindly patron of all animal growth. But she is also the goddess who brings the terrible things of the night – cold damp air, the poisons of
the atmosphere, ghosts, and other fearful shapes and shadows.

Metzli is the deity who brought light to the world by throwing a leper into a bonfire, then walking into the flames herself. As the pair vanished, the night gave way to the day.

In her home on the moon, she is a beautiful, ghostly woman of silver light. She has the power to instantly increase or decrease the size of any animal up to five times (with a corresponding change in HD, hit points, strength, and damage).

Roleplaying Tips

On the surface, Metzli seems an enigmatic contradiction. She is a beneficent goddess of night who created day, yet she also presides over the terrible creatures of the night.

What humankind does not realize, and what Metzli has no interest in explaining, is that she is concerned with far more than the welfare of human beings, and the creatures of darkness are of crucial importance to her.

Omens from Metzli take the form of visits from shadowy creatures in the late hours of night.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Any.
  • Spheres of Influence. Night, Dark Folk, Creatures.
  • Holy Symbol. Crescent Moon.

Clerics of Metzli

Melzli’s priests spend most of their time raising fruits and grain, which they leave out in special vessels at night to feed their deity’s shadowy denizens. Not even the highest derics know the significance of this task.

Alignment Restriction. Neutral Good.

Weapons Allowed. Battle Axe, Club, Sling, Whip, Quarterstaff.

Armors Allowed. Non-metal armors.

Divine Domains. Grave, Nature, Twilight, War.

GRANTED POWERS

  • Level 1. Darkvision 60 feet.
  • Level 10. Ability to cast spells from the Illusion school as a wizard of the same level.

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