D&D ARMORS – 5e

The list of armors as presented in the Player’s Handbook.

DND Armors are divided into three main categories:

  • Light Armors
  • Medium Armors
  • Heavy Armors.

Light Armors

ArmorCostArmor Class (AC)StrengthStealthWeight
Padded5 gp11 + Dex modifierDisadvantage8 lb.
Leather10 gp11 + Dex modifier10 lb.
Studded Leather45 gp12 + Dex modifier13 lb.

Medium Armors

ArmorCostArmor Class (AC)StrengthStealthWeight
Hide10 gp12 + Dex modifier (max 2)12 lb.
Chain Shirt50 gp13 + Dex modifier (max 2)20 lb.
Scale Mail50 gp14 + Dex modifier (max 2)Disadvantage45 lb.
Breastplate400 gp14 + Dex modifier (max 2)20 lb.
Half Plate750 gp15 + Dex modifier (max 2)Disadvantage40 lb.

Heavy Armors

ArmorCostArmor Class (AC)StrengthStealthWeight
Ring Mail30 gp14Disadvantage40 lb.
Chain Mail75 gp16Str 13Disadvantage55 lb.
Splint Mail200 gp17Str 15Disadvantage60 lb.
Plate Mail1,500 gp18Str 15Disadvantage65 lb.

Shields

ArmorCostArmor Class (AC)StrengthStealthWeight
Shield10 gp+26 lb.

Armor Class (AC). This is armor class provided by the specific armor. The armor class value detailed in the table DO NOT add to the base armor class of the character, which is 10. Some armors limit the bonus provided by high dexterity, this to reflect the “encumbrance” of the armor.

  • In D&D 3.X/Pathfinder. In both rule systems the armor value was expressed as a bonus that summed to the base armor class of the character.
  • In AD&D 2e. This rule system works as D&D 5e does.

Stealth. Some armors impose disadvantage on stealth checks. At DM discretion the disadvantage could be extended to other dexterity checks, depending on the specific circumstances.

Strength. The minimum strength score required to avoid losing 10 feet of speed.

DND Armor Materials

Armor materials in dnd are leather and steel. Typically, light armors are made of leather, medium armors are made of a combination of both, whilst heavy armors are made of steel.

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