SUMMON GREATER DEMON

Conjuration Level 4

STANDARD

Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Concentration, up to 1 hour

You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon’s type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The demon appears in an unoccupied space you can see within range, and the demon disappears when it drops to 0 hit points or when the spell ends.

Roll initiative for the demon, which has its own turns. When you summon it and on each of your turns thereafter, you can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If you issue no command, it spends its turn attacking any creature within reach that has attacked it.

At the end of each of the demon’s turns, it makes a Charisma saving throw. The demon has disadvantage on this saving throw if you say its true name. On a failed save, the demon continues to obey you. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns pursuing and attacking the nearest non-demons to the best of its ability.

If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesn’t disappear for 1d6 rounds if it still has hit points. As part of casting the spell, you can form a magic circle on the ground with the blood used as a material component.

The circle is large enough to encompass your space. While the spell lasts, the summoned demon can’t cross the circle or harm it, and it can’t target anyone within it. Using the material component in this manner consumes it when the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 4th.

Components. A vial of blood from a humanoid killed within the past 24 hours.

Spell Variants & Exotic Components – level 4
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SPELL VARIANT #1

Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Concentration, up to 1 hour

You utter foul words, summoning a demon from the chaos of the Abyss. Roll 1d4* to determine which demon appears.

*You can add +1 to each die rolled to determine the number of summoned demons, for each of the following statement that is true:

  • i) Your alignment is chaotic.
  • ii) You alignment is evil.
  • iii) Your arcane tradition is Conjuration.

If you consume the clod of the Abyss during the spellcasting, the summoned demon has maximum hit points. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demon is hostile to all creatures, including you. Roll initiative for the summoned demon, which has its own turns.

The demon pursues and attacks the nearest non-demons to the best of its ability. As part of casting the spell, you can form a circle on the ground with the Clod of the Abyss as material component. The circle is large enough to encompass your space. While the spell lasts, the summoned demon cannot cross the circle or harm it, and it can’t target anyone within it.

At Higher Levels. When you cast this spell using a spell slot of 6th or 7th level, you summon twice as many demons. If you cast it using a spell slot of 8th or 9th level, you summon three times as many demons.

Components. Clod of the Abyss (consumable).