Snake Spirit – God and Clerics for D&D 5e

Snake Spirit (Lesser God)

Though a giant serpent in true form , Snake takes great delight in manifesting himself in the guise of a man with rainbow-colored skin.

Snake has complete control over all scaled, land-dwelling creatures within his sight, even if they are supernalural in origin. He has the power to make any object poisonous to the touch, or to turn any poison into a harmless substance (even after it has begun acting).

He can control his age at will, often growing visibly older or younger during the course of a single conversation.

Ropleplaying Tips

As long as his worshipers don’t do anything evil, Snake is a patient deity. But he does not tolerate transgressions of his strict moral code.

Those offending Snake will find themselves growing mysteriously older at a rapid rate.

After the offensive behavior is atoned for, the supernatural aging stops, but does not reverse itself. In cases where severe punishment is called for, the offender mysteriously dies of effects normally associated with a lethal snake’s venom.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Lawful Neutral, Lawful Good, Neutral, Neutral Good, Chaotic Neutral, Chaotic Good.
  • Spheres of Influence. Scaly creatures, Aging.
  • Holy Symbol. Writhing Snake.

Clerics of the Snake Spirit

Priests of Snake must meet all the standard clerical requirements, and must keep at least four varieties of dangerous snakes as pets.

As weapons, they are allwed to employ poisoned arrows or daggers, but only in defense of themselves, others, or a snake.

Alignment Restriction. Neutral Good.

Weapons Allowed. Daggers, Arrows (poisoned).

Armors Allowed. Non-metal armors.

Divine Domains. Life, Nature, Trickery, Twilight.

GRANTED POWERS

  • Level 10. Conjure Animals (spell, snakes only, double the amount of beasts summoned).