Shu – God and Clerics for D&D 5e

Shu (Intermediate God)

Shu, also known as “the upholder”, is the god of the atmosphere. He is charged with holding up the sky and, thus, keeping Nut and Geb separated. Shu (and his wife Tefnut) were Ra’s first children and he has great affection for them both.

As one might expect, Shu has complete control over the air and all things associated with it. Shu can control any creature from the Elemental Plane of Air and can summon 4d6 air elementals to serve him at any time. Shu can also negate any spell that deals with air or the atmosphere at will. In his true form. Shu looks like a normal, if divinely handsome, man who is constantly surrounded by a swirl of wind. He can control the velocity of these winds, which may range from gentle breezes to tornado force cyclones. Omens from Shu come in the form of strong winds and atmospheric phenomena.

Roleplaying Tips

Shu is a heroic and noble god who serves as king of Heliopolis when Ra is absent or unavailable. He is fair and impartial, but less of a politician than Ra.

STATISTICS

  • Alignment. Lawful Good.
  • Worshippers Alignment. Any good.
  • Spheres of Influence. Winds, Atmosphere.
  • Holy Symbol. Ostrich feather.

Clerics of Shu

Priests of Shu perform their services in large, open areas which are often full of wind gusts and drafts. They are required to pray and meditate during wind storms.

Alignment Restriction. Any non evil.

Weapons Allowed. Short sword.

Armors Allowed. Any armor.

Divine Domains. Light, Peace, Tempest.

GRANTED POWERS

  • Level 5. Calm weather.
  • Level 10. Control Winds.