LIGHTNING ARROW

Transmutation Level 3

STANDARD

Casting Time 1 bonus action
Range Self
Components V, S
Duration Concentration, up to 1 minute

The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 Iightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage. Whether you hit or miss, each ereature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one. The piece of ammunition or weapon then returns to its normal form.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot leveI above 3rd.

Spell Variants & Exotic Components – level 3
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SPELL VARIANT #1

Casting Time 1 bonus action
Range Self
Components V, S, M
Duration Concentration, up to 1 minute

The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d10 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage. Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d10 lightning damage on a failed save, or half as much damage on a successful one. The piece of ammunition or weapon then returns to its normal form.
At Higher Levels. When you east this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d10 for each slot level above 3rd.
Components. Ammunition or Thrown Weapon affected by the spell.

SPELL VARIANT #2

Casting Time 1 bonus action
Range Self
Components V, S, M
Duration Concentration, up to 1 minute

This spell variant works as the standard version or the spell variant #1 version. By consuming the spell component the lightning bounce from the primary target to the closest creature provided it is no more than 10 feet away from the primary target. For each target struck in this way, the lightning arrow loses 1d8 (or 1d10 if this variant is applied to spell variant #1) until it consumes its strength.
At Higher Levels. When you east this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 (or 1d10 for spell variant #1) for each slot level above 3rd.
Components. Flask of Lightning Elemental’s essence.