FIRENEWT WARLOCK OF IMIX – 5e stats

Medium humanoid (lizardmen), neutral evil

Armor Class 10 (13 with mage armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.

Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
13 (+1)11 (+0)12 (+1)9 (-1)11 (+0)14 (+2)

Damage Immunities fire
Senses darkvision 120 ft. (penetrates magical darkness), passive Perception 10
Languages Draconic, Ignan
Challenge 1 (200 XP)

Amphibious. The firenewt can breathe air and water.

Innate Spellcasting. The firenewt’s innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.

Spellcasting. The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

lmix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

ACTIONS

  • Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


Description

Firenewts are humanoid amphibians that live in hot and wet environments, such as volcanic regions or hot springs. They have scaly skin that ranges from red to orange, and their eyes glow with a fiery light. They worship Imix, the Prince of Evil Fire, and seek to emulate his destructive power and wrath. Firenewt warlocks of Imix are the leaders and priests of their society, and they wield fire magic granted by their patron. They wear robes and masks that symbolize their devotion to Imix, and they carry morningstars as their weapons.

Combat

Firenewt warlocks of Imix are fierce and cruel combatants, who use their spells and innate abilities to inflict fire damage on their enemies. They can cast mage armor on themselves at will, and they can also cast spells such as burning hands, flaming sphere, hellish rebuke, scorching ray, and fire bolt. They can also vomit forth a small ball of flame, thanks to a special alchemical mixture that they chew habitually. When they reduce an enemy to 0 hit points, they gain temporary hit points from Imix’s blessing. Firenewt warlocks of Imix are immune to fire damage, and they can see through magical darkness with their darkvision.

Habitat / Society

Firenewts live in militaristic theocracies that are ruled by firenewt warlocks of Imix. They build their lairs near sources of heat and water, such as boiling mud or hot springs, and they use channels and sluices to circulate the hot liquid through their settlements. They also mine for minerals and metals that they use for smelting, smithing, and alchemy. Firenewts value strength and aggression, and they often raid other settlements to bring back treasure and captives. The warlocks take the best loot as a tithe to Imix, and then divide the rest among the raiders according to merit. Prisoners that have no use are sacrificed to Imix and then eaten.

Ecology

Firenewts are amphibious creatures that need hot water to live and breed. They become sluggish and dormant if they spend too long away from a source of moist heat. Their eggs also stop developing if the temperature drops too low. Firenewts have a symbiotic relationship with giant striders, large bipedal lizards that can run across lava and emit bursts of fire. Firenewts use giant striders as mounts and companions, and they feed them with scraps of meat and fire paste. Firenewts have few natural predators, but they may encounter enemies such as salamanders, azers, or red dragons in their habitats.