LEGEND LORE

Divination Level 5

STANDARD

Casting Time 10 minutes
Range Self
Components V, S, M
Duration Instantaneous

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.
The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.”
Components. Incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each.

Spell Variants & Exotic Components – level 5
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time Variable
Range Self
Components V, S, M
Duration Instantaneous

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn’t of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.
The information you learn is accurate but might be couched in figurative language.
The casting time changes accordingly to the amount of information available to the spellcaster about the target of the spell.

  • Person or thing is at hand, or if the wizard is in the place in question. Casting time 1 hour.
  • Person or thing is at hand, or if the wizard is in the place in question. Casting time 1d10 days.
  • Rumors are known.
    Casting time 2d6 weeks.

Components. Incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each.