Coyote Spirit – God and Clerics for D&D 5e

Coyote Spirit (Lesser God)

Coyote is the most clever and cunning of animal spirits.

He is credited with teaching men crafts such as making weapons, pottery, as well as the summoning and controlling of fire.

Despite the generous side of his personality, however. Coyote is a cowardly thief who often resorts to trickery.

Coyote can polymorph himself into any natural animal once per day.

He can make himself or any obiect invisible for an indefinite period of lime, and can animate any object for up to one week.

His true form is that of a giant silver-furred coyote.

Ropleplaying Tips

Coyote is greedy and conniving. During his frequent attempts to swindle a fellow god, he often assigns difficult jobs to his worshipers, promising great rewards if they succeed.

Most often, he forgets to keep such promises. He is not above bullying a mortal to get what he wants.

Omens from Coyote take the form of strange noises in the
night. Typically, he will only punish his derics for failing at
an assigned task or daring to cheat him.

Such punishments take the form of a cruel trick, such as stealing a cherished possession and giving it to the victim’s enemy.

STATISTICS

  • Alignment. Chaotic Neutral.
  • Worshippers Alignment. Any.
  • Spheres of Influence. Crafts, Thievery.
  • Holy Symbol. Drooping Tail.

Clerics of the Coyote Spirit

Coyote’s priests must meet all of the normal requirements for
clerics, save that they must have a Dexterity of at least 16.

In addition, priests of Coyote must sacrifice 1 gp per level worth
of treasure (or one magic item) a week. Failure to do so results in a loss of spells and powers until the missed sacrifice is made up.

They must also defend coyotes whenever they encounter an endangered one. To lure young worshipers to him, Coyote grants all of his priests the features of a rogue of similar level – to a maximum of tenth level.

Alignment Restriction. Chaotic Good, Chaotic Neutral, Chaotic Evil.

Weapons Allowed. Piercing weapons with Light property.

Armors Allowed. Non-metal armors.

Divine Domains. Nature, Trickery.

GRANTED POWERS

  • Level 1. Thief features up to level 10.