DISINTEGRATE

Psychokinetic Science

Power Check DC 13 Intelligence check
Initial Cost 20 PSPs
Maintenance Cost n/a
Range 10 feet per Intelligence score
Preparation Time 1 round
Area of Effect 1 creature/1-foot cube per Intelligence score
Prerequisites none

“What once was, now is no more”

The psionicist can force matter to disintegrate at the molecular level, leaving behind only fine dust.

The only way to gain protection from this psionic power is to possess resistance or immunity to force damage type.

This psionic power can affect both inanimated matter and living matter, with the latter having a chance to partially resist the harmful effect of the disintegration.

Inanimated matter. This psionic power disintegrate 1-foot cube of matter per Intelligence score.

Living Matter. A creature targeted by this psionic power must make a Constitution saving throw. If the saving throw fails, the target suffers 4d8 force damage or half damage if the saving throw is successful.

The psionicist can overcharge this psionic power by spending more PSPs than those required by the Initial Cost.

Disintegrate inflicts 2d8 additional force damage for every 10 PSPs beyond the standard 20 PSPs but at the same time the DC to activate the power increases by 2 point.

Psionic Powers – Mind over Matter

Have a look at the preview on DrivethuRpg to know more about the Psionic Experiment.