Search Results for: imp

TELEPORT

Conjuration level 7 STANDARD Casting Time 1 actionRange 10 feetComponents VDuration Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be […]

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MIRAGE ARCANE

Illusion level 7 STANDARD Casting Time 10 minutesRange SightComponents V, SDuration 10 days You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open fields or a road could be made to resemble a

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DELAYED BLAST FIREBALL

Evocation level 7 STANDARD Casting Time 1 actionRange 150 feetComponents V, S, M Duration Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is

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PROGRAMMED ILLUSION

Illusion level 6 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, M Duration Until dispelled You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and

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MAGIC JAR

Necromancy level 6 STANDARD Casting Time 1 minuteRange SelfComponents V, S, M Duration Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your surroundings as if you were in

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GUARDS AND WARDS

Abjuration level 6 STANDARD Casting Time 10 minutesRange TouchComponents V, S, M Duration 24 hours You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped

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TELEKINESIS

Transmutation Level 5 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 10 minutes You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that

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REINCARNATE

Transmutation Level 5 STANDARD Casting Time 1 hourRange TouchComponents V, S, M Duration Instantaneous You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that

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MODIFY MEMORY

Enchantment Level 5 STANDARD Casting Time 1 actionRange 30 feetComponents V, SDuration Concentration, up to 1 minute You attempt to reshape another creature’s memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target

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LEGEND LORE

Divination Level 5 STANDARD Casting Time 10 minutesRange SelfComponents V, S, M Duration Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has

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