Search Results for: mane

ARMANITE – 5e stats

Large fiend (demon), chaotic evil Armor Class 16 (natural armor)Hit Points 84 (8d10 + 40)Speed 60 ft. Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 21 (+5) 18 (+4) 21 (+5) 8 (-1) 12 (+1) 13 (+1) Damage Resistances cold, fire, lightningDamage Immunities poisonCondition Immunities poisonedSenses darkvision 120 ft., passive Perception 11Languages Abyssal, telepathy 120 ft.Challenge 7 […]

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HOWLER – 5e stats

Large fiend, chaotic evil Armor Class 16 (natural armor)Hit Points 90 (12d10 + 24)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 16 (+3) 15 (+2) 5 (-3) 20 (+5) 6 (-2) Saving Throws (suggested) Str +6, Wis +8Skills Perception +8Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing

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AIR MEPHIT – 5e stats

Small elemental (mephit), neutral Armor Class 13Hit Points 22 (5d6 + 5)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 16 (+3) 12 (+1) 10 (+0) 10 (+0) 11 (+0) Skills Perception +2, Stealth +5Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages AuranChallenge 1/4 (50 XP)

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TRUE POLYMORPH

Transmutation level 9 STANDARD Casting Time 1 actionRange 30 feetComponents V, S, M Duration Concentration, up to 1 hour Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into a nonmagical object, or the object into a creature (the object must be

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PRISMATIC WALL

Abjuration level 9 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration 10 minutes A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to

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GATE

Conjuration level 9 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, M Duration Concentration, up to 1 minute You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20

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ANTIMAGIC FIELD

Abjuration level 8 STANDARD Casting Time 1 actionRange Self (10-foot-radius sphere)Components V, S, M Duration Concentration, up to 1 hour A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become

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ANIMAL SHAPE

Transmutation level 8 STANDARD Casting Time 1 actionRange 30 feetComponents V, SDuration Concentration, up to 24 hours Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or

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TELEPORT

Conjuration level 7 STANDARD Casting Time 1 actionRange 10 feetComponents VDuration Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be

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PRISMATIC SPRAY

Evocation level 7 STANDARD Casting Time 1 actionRange Self (60-foot cone)Components V, SDuration Instantaneous Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to

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