Search Results for: mane

FINGER OF DEATH

Necromancy level 7 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage […]

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ETHEREALNESS

Transmutation level 7 STANDARD Casting Time 1 actionRange SelfComponents V, SDuration Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During

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DELAYED BLAST FIREBALL

Evocation level 7 STANDARD Casting Time 1 actionRange 150 feetComponents V, S, M Duration Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is

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WALL OF ICE

Evocation level 6 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, M Duration Concentration, up to 10 minutes You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a

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MOVE EARTH

Transmutation level 6 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, MDuration Concentration, up to 2 hours Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or

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MAGIC JAR

Necromancy level 6 STANDARD Casting Time 1 minuteRange SelfComponents V, S, M Duration Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your surroundings as if you were in

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GUARDS AND WARDS

Abjuration level 6 STANDARD Casting Time 10 minutesRange TouchComponents V, S, M Duration 24 hours You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped

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FORBIDDANCE

Abjuration (ritual) level 6 STANDARD Casting Time 10 minutesRange TouchComponents V, S, M Duration 1 day You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can’t teleport into the area or use portals, such

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EYEBITE

Necromancy level 6 STANDARD Casting Time 1 actionRange SelfComponents V, SDuration Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by

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MODIFY MEMORY

Enchantment Level 5 STANDARD Casting Time 1 actionRange 30 feetComponents V, SDuration Concentration, up to 1 minute You attempt to reshape another creature’s memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target

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