Search Results for: vampire

FALSE LIFE

Necromancy Level 1 STANDARD Casting Time 1 actionRange SelfComponents V, S, MDuration: 1 hour Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit […]

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ENSNARING STRIKE

Conjuration Level 1 STANDARD Casting Time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a strength saving throw ar be

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COMMAND

Enchantment Level 1 STANDARD Casting Time 1 actionRange 60 feetComponents VDuration 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it

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WEREWOLF – 5e stats

Medium humanoid (lycanthrope, shapechanger), chaotic evil Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid formHit Points 58 (9d8 + 18)Speed 30 ft. (40 ft. in wolf form) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10

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SHADOW DEMON -5e stats

Medium fiend (demon), chaotic evil Armor Class 13Hit Points 66 (12d8 + 12)Speed 30 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 1 (-5) 17 (+3) 12 (+1) 14 (+2) 13 (+1) 14 (+2) Saving Throws Dex +5, Cha +4Skills Stealth +7Damage vulnerabilities radiantDamage Resistances acid, fire, necrotic, thunder; bludgeoning, piercing,

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SWARM OF BATS – 5e stats

Medium swarm of tiny beasts, unaligned Armor Class 12Hit Points 22 (5d8)Speed 0 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 5 (-3) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 4 (-3) Damage Resistance Bludgeoning, Piercing, SlashingCondition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, StunnedSenses Blindsight 60 Ft., passive

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GIANT RAT – 5e stats

Small beast (giant animal), unaligned Armor Class 12Hit Points 7 (2d6)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 15 (+2) 11 (+0) 2 (-4) 10 (+0) 4 (-3) Skills (suggested) Perception +2Senses darkvision 60 ft., passive Perception 10Languages –Challenge 1/8 (25 XP) Keen Smell. The rat has advantage on

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GIANT BAT (Mobat) – 5e stats

Large beast (giant animal), unaligned Armor Class 13Hit Points 22 (4d10)Speed 10 ft., fly 60 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 11 (+0) 5 (-3) 12 (+1) 6 (-2) Skills (suggested) Perception +3, Stealth +5Senses blindsight 60 ft., passive Perception 11Languages –Challenge 1/4 (50 XP) Echolocation. The

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BAT – 5e stats

Tiny beast (animal), unaligned Armor Class 12Armor Class (suggested) 14Hit Points 1 (1d4-1)Speed 5 ft., fly 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 2 (-4) 15 (+2) 8 (-1) 2 (-4) 12 (+1) 4 (-3) Skills (suggested) Perception +3Senses Blindsight 60 ft., passive Perception 11Challenge 0 (10 XP) Echolocation. The bat

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NIGHTMARE – 5e stats

Large fiend, neutral evil Armor Class 13 (Natural Armor)Armor Class (suggested) 18 (Natural Armor)Hit Points 68 (8d10+24)Speed 60 ft., fly 90 ft. Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2) Saving Throws (suggested) Str +6, Con +5Damage Immunities FireSenses passive Perception 11Languages Understands Abyssal,

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