Search Results for: vampire

VAMPIRE SPAWN – 5e stats

Medium undead, neutral evil Armor Class 15 (natural armor)Hit Points 82 (11d8 + 33)Speed 30 ft. Proficiency Bonus +Proficiency Bonus + (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 16 (+3) 11 (+0) 10 (+0) 12 (+1) Saving Throws Dex +6, Wis +3Skills Perception +3, Stealth +6Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacksSenses darkvision 60 […]

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VAMPIRE – 5 stats

Medium undead (shapechanger), lawful evil Armor Class 16 (Natural Armor)Hit Points 144 (17d8+68)Speed 30 ft. Proficiency Bonus +5Proficiency Bonus +7 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 18 (+4) 18 (+4) 17 (+3) 15 (+2) 18 (+4) Saving Throws Dex +9, Wis +7, Cha +9Skills Perception +7, Stealth +9Damage Resistance necrotic; bludgeoning, piercing, and slashing from fonmagical attacksSenses darkvision 120

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Dnd 5e Vampire Tactics – build challenging encounters against a Vampire

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Vampire Note: This has been prepared utilizing only the fifth edition Core Rules. The Vampire can be found in the Monster Manual pages 295-298. Don’t Do It! That’s right, my first suggestion for fighting as a Vampire is simply this:

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VAMPIRE ROSE – 5e stats

Small plant, unaligned Armor Class 13Hit Points  36 (4d6 + 12)Speed 10 ft. STR DEX CON INT WIS CHA 14 (+2) 10 (+0) 16 (+3) – (-) 13 (+1) 8 (-1) Skills Stealth +6Languages noneChallenge 2 (450 XP) Hypnotic Fragrance victims who are within 10 feet of the vampiric rose must make a successful DC 12 widsom

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Magical Dominions and Arcane Politics: Unveiling The Principalities of Glantri

Publisher: Wizards of the Coast (previously TSR) Introduction to Glantri Glantri, a land where magic weaves into the fabric of reality, stands as a magocracy within the vibrant world of Mystara. Here, arcane power is the cornerstone of society, and the Great School of Magic in Glantri City is the heart of magical learning and

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Exploring Karameikos: A Review of the First Gazetteer for Mystara

Publisher: Wizards of the Coast (previously TSR) Introduction The Grand Duchy of Karameikos is a classic accessory for the Dungeons & Dragons fantasy role-playing game, published by TSR in 1987. It is the first in a series of Gazetteers that explore the world of Mystara, a setting that combines medieval and pre-industrial elements with magic

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Animated Objects in D&D: A Guide to the Wondrous and Weird Constructs of the Multiverse

Animated objects are a type of construct, which are creatures made of inorganic material that are animated by magic or other means. Animated objects can range from tiny to huge in size, and can take the form of any mundane or exotic object, such as furniture, weapons, armor, statues, or even books. Animated objects are

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How to Suck the Life Out of Your Enemies: A Death Kiss’s Guide to Challenging Encounters

by Angry Golem Games How to Build Challenging Encounters with a Death Kiss The Death Kiss is a terrifying creature that resembles a beholder, but with a crucial difference: instead of eyestalks, it has ten long tentacles that end in hungry mouths. These mouths can drain the blood of its victims, and use it to

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AD&D Sword of Kas book of artifacts

DND Artifacts – The Sword of Kas: A Legendary Weapon of Betrayal and Vengeance

BOOK OF ARTIFACTS ARTIFACTS INDEX Overview of the Sword of Kas The Sword of Kas is a legendary artifact that was created by the archlich Vecna for his trusted lieutenant, Kas the Bloody-Handed. The sword is a sentient weapon of great power that can influence its wielder and communicate telepathically. The sword’s main goal is

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AD&D Regalia of Might book of artifacts

DND Artifacts – The Regalia of Might: The Ultimate Artifacts of Dungeons & Dragons

BOOK OF ARTIFACTS ARTIFACTS INDEX Introduction: What are the Regalia of Might? The Regalia of Might are a set of powerful artifacts that appear in the Book of Artifacts, a supplement for the Advanced Dungeons & Dragons 2nd edition game. The Regalia of Might are the ultimate symbols of authority and power in the multiverse,

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