Search Results for: vampire

WALL OF THORNS

Conjuration level 6 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, M Duration Concentration, up to 10 minutes You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 […]

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SUNBEAM

Evocation level 6 STANDARD Casting Time 1 actionRange Self (60-foot line)Components V, S, M Duration Concentration, up to 1 minute A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant

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CREATE UNDEAD

Necromancy level 6 STANDARD Casting Time 1 minuteRange 10 feetComponents V, S, M Duration Instantaneous You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. As a bonus action on each of your turns, you can mentally

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GRASPING VINE

Conjuration Level 4 STANDARD Casting Time 1 bonus actionRange 30 feetComponents V, SDuration Concentration, up to 1 minute You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a

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DEATH WARD

Abjuration Level 4 STANDARD Casting Time 1 actionRange TouchComponents V, SDuration 8 hours You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.

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VAMPIRIC TOUCH

Necromancy Level 3 STANDARD Casting Time 1 actionRange SelfComponents V, SDuration Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain

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PLANT GROWTH

Transmutation Level 3 STANDARD Casting Time 1 action or 8 hoursRange 150 feetComponents V, SDuration Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal

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LIFE TRANSFERENCE

Necromancy Level 3 STANDARD Casting Time 1 actionRange 30 feetComponents V, SDuration Instantaneous You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.At

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SPIKE GROWTH

Transmutation Level 2 STANDARD Casting Time 1 actionRange 150 feetComponents V, S, M Duration Concentration, up to 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area,

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ENHANCE ABILITY

Transmutation Level 2 STANDARD Casting Time 1 actionRange TouchComponents V, S, MDuration Concentration, up to 1 hour You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6

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