Search Results for: orc

DUST DEVIL

Conjuration Level 2 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, MDuration Concentration, up to 1 minute Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.Any creature that ends its turn within […]

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CONTINUAL FLAME

Evocation Level 2 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration Until dispelled A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden

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Level 2

D&D spells by Level – LEVEL 2 Aid Acid Arrow Aganazzar’s Scorcher Alter Self Animal Messenger Arcane Lock Augury Barkskin Beast Sense Blindness/Deafness Blur Branding Smite Calm Emotions Cloud of Daggers Continual Flame Cordon of Arrows Crown of Madness Darkness Darkvision Detect Thoughts Dragon’s Breath Dust Devil Earthbind Enhance Ability Enlarge/Reduce Enthrall Find Steed Find

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ZEPHYR STRIKE

Transmutation Level 1 STANDARD Casting Time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute You move like the wind. Until the spell ends, your movementdoesn’t provoke opportunity attacks. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force

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CHAOS BOLT

Evocation Level 1 STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration Instantaneous You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that

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CEREMONY

Abjuration (ritual) Level 1 STANDARD Casting Time 1 hourRange TouchComponents V, S, M Duration Instantaneous You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.Atonement. You touch one willing

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UNSEEN SERVANT

Conjuration (ritual) Level 1 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, MDuration 1 hour This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1

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THUNDERWAVE

Evocation Level 1 STANDARD Casting Time 1 actionRange Self (15-foot cube)Components V, SDuration Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from

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SHIELD

Abjuration Level 1 STANDARD Casting Time 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spellRange SelfComponents V, SDuration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the

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MAGIC MISSILE

Evocation Level 1 STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct

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