Search Results for: orc

MAGE ARMOR

Abjuration Level 1 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if […]

MAGE ARMOR Read More »

AD&D GREYHAWK 2e – DND Campaign Ideas, Books, Manuals and Supplements from the World of Oerth

CORE BOOKS GREYHAWK – THE ADVENTURE BEGINS The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are “lost”; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more

AD&D GREYHAWK 2e – DND Campaign Ideas, Books, Manuals and Supplements from the World of Oerth Read More »

BANE

Enchantment Level 1 STANDARD Casting Time 1 actionRange 30 feetComponents: V, S, M Duration Concentration, up to 1 minute Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the

BANE Read More »

D&D Mass Combat – ideas to run clash of armies on the battlefield

Mass combat and clash of armies is uncommon in tabletop roleplaying games, D&D and the like. However, it is possible that some players eventually want to run a campaign that have strategic and politic implications. Wars and military campaign represent one of the most used tool to pursue political goals in a more persuasive way,

D&D Mass Combat – ideas to run clash of armies on the battlefield Read More »

GUST

Transmutation cantrip STANDARD Casting Time 1 actionRange 30 feetComponents V, SDuration Instantaneous You seize the air and compel it to create one of the following effects at a point you can see within range: Spell Variants & Exotic Components – level 0Add-on for D&D 5e.Enhanced spell effects with exotic spell material components.The layout is made

GUST Read More »

RESISTANCE

Abjuration cantrip STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the

RESISTANCE Read More »