Search Results for: orc

WATERY SPHERE

Conjuration Level 4 STANDARD Casting Time 1 actionRange 90 feetComponents V, S, MDuration Concentration, up to 1 minute You conjure up a sphere of water with a 5-foot radius on a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the […]

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HALLUCINATORY TERRAIN

Illusion Level 4 STANDARD Casting Time 10 minutesRange 300 feetComponents V, S, M Duration 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other

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DIMENSION DOOR

Conjuration Level 4 STANDARD Casting Time 1 actionRange 500 feetComponents VDuration Instantaneous You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such

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VAMPIRIC TOUCH

Necromancy Level 3 STANDARD Casting Time 1 actionRange SelfComponents V, SDuration Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain

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SPEAK WITH DEAD

Necromancy Level 3 STANDARD Casting Time 1 actionRange 10 feetComponents V, S, MDuration 10 minutes You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can’t be undead. The spell fails if the

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HYPNOTIC PATTERN

Illusion Level 3 STANDARD Casting Time 1 actionRange 120 feetComponents S, MDuration Concentration, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a

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ENEMIES ABOUND

Enchantment Level 3 STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 1 minute You reach in to the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being frightened. On a failed save, the target

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SPIRITUAL WEAPON

Evocation Level 2 STANDARD Casting Time 1 bonus actionRange 60 feetComponents V, SDuration 1 minute You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the

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GUST OF WIND

Evocation Level 2 STANDARD Casting Time 1 actionRange Self (60-foot line)Components V, S, MDuration Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn in the line must succeed on

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