Search Results for: orc

DIVINE WORD

Evocation level 7 STANDARD Casting Time 1 bonus actionRange 30 feetComponents VDuration Instantaneous You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a […]

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Level 7

D&D spells by Level – LEVEL 7 Conjure Celestial Crown of Stars Delayed Blast Fireball Divine Word Dream of the Blue Veil Etherealness Finger of Death Fire Storm Forcecage Mirage Arcane Mordenkainen’s Magnificent Mansion Mordenkainen’s Sword Plane Shift Power Word Pain Prismatic Spray Project Image Regenerate Resurrection Reverse Gravity Sequester Simulacrum Symbol Teleport Temple of

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EYEBITE

Necromancy level 6 STANDARD Casting Time 1 actionRange SelfComponents V, SDuration Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by

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DISINTEGRATE

Transmutation level 6 STANDARD Casting Time 1 actionRange 60 feetComponents V, S, M Duration Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

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REINCARNATE

Transmutation Level 5 STANDARD Casting Time 1 hourRange TouchComponents V, S, M Duration Instantaneous You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that

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HALLOW

Evocation Level 5 STANDARD Casting Time 24 hoursRange TouchComponents V, S, M Duration Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell.

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GEAS

Enchantment Level 5 STANDARD Casting Time 1 minuteRange 60 feetComponents VDuration 30 days You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed

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BANISHING SMITE

Abjuration Level 5 STANDARD Casting Time 1 action bonusRange SelfComponents VDuration Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, your weapon crackles with force, and the attack deals an extra 5d10 force damage to the target. Additionally, if this attack reduces the target

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ANTILIFE SHELL

Abjuration Level 5 STANDARD Casting Time 1 actionRange Self (10-foot radius)Components V, SDuration Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration. The barrier prevents

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Level 5

D&D spells by Level – LEVEL 5 Animate Objects Antilife Shell Awaken Banishing Smite Bigby’s Hand Circle of Power Cloudkill Commune Commune with Nature Cone of Cold Conjure Elemental Conjure Volley Contact other Plane Contagion Control Winds Creation Danse Macabre Dawn Destructive Wave Dispel Evil and Good Dominate Person Dream Enervation Far Step Flame Strike

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