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Dnd 5e Skeleton Tactics – build challenging encounters against Skeletons

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Skeleton Note: This has been prepared utilizing only the 5E Core Rules. The Skeleton can be found in the Monster Manual page 272. Skeletons are animated constructs formed by working of the ANIMATE DEAD Spell by a Necromancer, Wizard, or […]

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AIR MEPHIT – 5e stats

Small elemental (mephit), neutral Armor Class 13Hit Points 22 (5d6 + 5)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 16 (+3) 12 (+1) 10 (+0) 10 (+0) 11 (+0) Skills Perception +2, Stealth +5Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages AuranChallenge 1/4 (50 XP)

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AD&D Throne of the Gods book of artifacts

DND Artifacts – DND Campaign Ideas with the The Throne of the Gods – Path to Immortality or Eternal Damnation

BOOK OF ARTIFACTS ARTIFACTS INDEX The Throne of the Gods: A Legendary Artifact for AD&D If you are looking for a way to spice up your AD&D campaign, you might want to consider using the Throne of the Gods, a powerful and mysterious artifact that can grant any wish or destroy any plane. In this

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WISH

Conjuration level 9 STANDARD Casting Time 1 actionRange SelfComponents VDuration Instantaneous Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.  The basic use of this spell is to duplicate any other spell of 8th level or lower. You

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PRISMATIC WALL

Abjuration level 9 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration 10 minutes A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to

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IMPRISONMENT

Abjuration level 9 STANDARD Casting Time 1 minuteRange 30 feetComponents V, S, M Duration Until dispelled You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell

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TSUNAMI

Conjuration level 8 STANDARD Casting Time 1 minuteRange SightComponents V, SDuration Concentration, up to 6 rounds A wall of water springs into existence at a point you choose within range. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. The wall lasts for the duration. When the

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ANTIMAGIC FIELD

Abjuration level 8 STANDARD Casting Time 1 actionRange Self (10-foot-radius sphere)Components V, S, M Duration Concentration, up to 1 hour A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become

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TELEPORT

Conjuration level 7 STANDARD Casting Time 1 actionRange 10 feetComponents VDuration Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be

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ETHEREALNESS

Transmutation level 7 STANDARD Casting Time 1 actionRange SelfComponents V, SDuration Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During

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