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DRAGON TURTLE – 5e stats

Gargantuan dragon, neutral Armor Class 20 (natural armor)Hit Points 341 (22d20+10)Speed 20 ft., swim 40 ft. Proficiency Bonus +6Proficiency Bonus +9 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 25 (+7) 10 (+0) 20 (+5) 10 (+0) 12 (+1) 12 (+1) Saving Throws Dex +6, Con +11, Wis +7Damage Resistance fireSenses darkvision 120 ft., passive Perception 11Languages Aquan, DraconicChallenge 17 (18,000 XP)

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COUATL – 5e stats

Medium celestial, lawful goodLarge celestial, lawful good (suggested) Armor Class 19 (Natural Armor)Hit Points 97 (13d8+39)Hit Points (suggested) 110 (13d10+39)Speed 30 ft., fly 90 ft. Proficiency Bonus +2Proficiency Bonus +6 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 20 (+5) 17 (+3) 18 (+4) 20 (+5) 18 (+4) Saving Throws Con +5, Wis +7, Cha +6Damage Resistance RadiantDamage

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GALEB DUHR – 5e stats

Medium elemental, neutralLarge elemental, neutral (suggested) Armor Class 16 (natural armor)Hit Points 85 (9d8 + 45)Hit Points (suggested) 95 (9d10 + 45)Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill) Proficiency Bonus +3Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 20 (+5) 11 (+0) 12 (+1) 10 (+0)

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Dnd 5e Vampire Tactics – build challenging encounters against a Vampire

By Alan McCoy from Dungeons & Dragons: Fundamentals How to build challenging encounters against a Vampire Note: This has been prepared utilizing only the fifth edition Core Rules. The Vampire can be found in the Monster Manual pages 295-298. Don’t Do It! That’s right, my first suggestion for fighting as a Vampire is simply this:

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