Search Results for: imp

RADIAL NAVIGATION

Clairsentient Devotion Power Check DC 10 Wisdom checkInitial Cost 1 PSPsMaintenance Cost 6 PSPs / hourRange PersonalPreparation Time 1 actionArea of Effect SelfPrerequisites Sensitivity to Psychic Impressions “Time is the only distance between two planes of existence” The psionicist knows the distance and direction in relation to a fixed point. The starting point can be […]

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KNOW LOCATION

Clairsentient Devotion Power Check DC 10 Wisdom checkInitial Cost 7 PSPsMaintenance Cost n/aRange PersonalPreparation Time 1 minuteArea of Effect 1 milePrerequisites Sensitivity to Psychic Impressions “If they know where they come from, you will either” The psionicist learns how far a place of interest is from his actual position. A place of interest is a

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KNOW DIRECTION

Clairsentient Devotion Power Check DC 10 Wisdom checkInitial Cost 6 PSPsMaintenance Cost 1 PSPs / hourRange PersonalPreparation Time 1 actionArea of Effect SelfPrerequisites Sensitivity to Psychic Impressions “You get lost due to your steps, but never due to your instinct” The psionicist knows which way is north and can add his proficiency bonus to survival

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FEEL SOUND

Clairsentient Devotion Power Check DC 10 Wisdom checkInitial Cost 6 PSPsMaintenance Cost 1 PSPs / roundRange PersonalPreparation Time 1 actionArea of Effect SelfPrerequisites Clairaudience “Know the mystery of sound to know the mystery of the universe” The psionicist’s skin becomes a receptor of sound waves and can now use his tactile sensations to “hear” and

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STARS WITHOUT NUMBERS

RESOURCES AND SUPPLEMENTS FOR STARS WITHOUT NUMBERS REVISED EDITION CORE RULEBOOK Stars Without Number: Revised EditionThe year is 3200 and mankind’s empire lies in ashes.The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora. Now, the long isolation of the Silence falls away as men and

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5e Advanced Mode – A set of advanced rules to increase the game challenge

The 5e Advanced Mode is a pdf that contains tips and changes to the basic rules of Dungeons & Dragons 5e to make it more challenging. The changes does not modify the core mechanics of the game. You can apply all the modifications, or just some of them, according to your personal goal as Game

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OX – 5e stats

Large beast (animal), unaligned Armor Class 12Hit Points 34 (4d10+12)Speed 25 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 19 (+4) 8 (-1) 16 (+3) 2 (-4) 9 (-1) 5 (-3) Skills Perception +1Senses passive Perception 9Challenge 1/4 (50 XP) Beast of Burden. The ox is considered to be a Huge animal for

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GIANT SUBTERRANEAN LIZARD – 5e stats

Huge beast (giant animal), unaligned Armor Class 16 (natural armor)Hit Points 51 (6d12 + 12)Speed 60 ft. climb 40 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 14 (+2) 2 (-4) 12 (+1) 5 (-3) Skills Perception +3Senses darkvision 180 ft., passive Perception 11Languages –Challenge 1 (200 XP) Spider

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RIDING LIZARD – 5e stats

Huge beast (giant animal), unaligned Armor Class 11 (natural armor)Hit Points 42 (5d12 + 10)Speed 40 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 12 (+1) 14 (+2) 6 (-2) 14 (+2) 5 (-3) Skills Athletics +8, Perception +4Condition Immunities poisonedDamage Immunities poisonDamage Resistances fireDamage

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