Search Results for: imp

SUSPEND ANIMATION

Psychometabolism Devotion Power Check DC 11 Constitution checkInitial Cost 10 PSPsMaintenance Cost 5 PSPs / dayRange TouchPreparation Time 1 hourArea of Effect Self or 1 creaturePrerequisites Death Field The psionicist induces his metabolism to slow down, to the point of entering a state of apparent death. During this state he is not awake, but semi-conscious […]

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IMMOVABILITY

Psychometabolism Devotion Power Check DC 13 Constitution checkInitial Cost 12 PSPsMaintenance Cost 6 PSPs / roundRange PersonalPreparation Time 1 action (0)Area of Effect SelfPrerequisites Shadow Form The psionicist firmly anchor his body to the terrain by entering in resonance with the fabric of reality, making difficult or nearly impossible to move him from that position.

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GRAFT WEAPON

Psychometabolism Devotion Power Check DC 13 Constitution checkInitial Cost 10 PSPsMaintenance Cost 1 PSPs / roundRange PersonalPreparation Time 1 round Area of Effect 1 objectPrerequisites Metamorphosis The psionicist grafts a one-handed weapon onto one of his arms, or a two-handed weapon onto both his arms. This psionic power does not grant proficiency with the weapon.

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CELL ADJUSTMENT

Psychometabolism Devotion Power Check Variable DC Constitution check (see description)Initial Cost 15 PSPsMaintenance Cost 10 PSPs / hourRange TouchPreparation Time 1 roundArea of Effect SelfPrerequisites Complete Healing The psionicist can heal the harmful effects produced by natural diseases, however, it does cure or remove the disease. This psionic power has no effect against harmful effects

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SHADOW FORM

Psychometabolism Science Power Check DC 14 Constitution checkInitial Cost 20 PSPsMaintenance Cost 5 PSPs / roundRange PersonalPreparation Time 1 roundArea of Effect SelfPrerequisites none The psionicst transforms his body into an incorporeal shadow. The maximum amount of equipment he can transform together with his body is equal to five times his constitution score. The psionicist,

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SPIRIT SENSE

Clairsentient Devotion Power Check DC 10 Wisdom checkInitial Cost 4 PSPsMaintenance Cost 3 PSPs / roundRange PersonalPreparation Time 1 roundArea of Effect 10-foot radius per Wisdom scorePrerequisites Aura Sight “Nothing can simply disappear” The psionicist can sense the presence of incorporeal undead within a 10-foot radius per Wisdom score centered on him. If the uncorporeal

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GENERATE SOUND

Psychokinetic Devotion Power Check DC 10 Intelligence checkInitial Cost 4 PSPsMaintenance Cost 5 PSPs / roundRange 10 feet per Intelligence scorePreparation Time 1 roundArea of Effect 5-foot square per Intelligence scorePrerequisites Project Force “Speak the same words of nature!” The psionicist can generate a specific sound, a composition of sounds, or a set of notes

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CONTROL WIND

Psychokinetic Devotion Power Check DC 10 Intelligence checkInitial Cost 8 PSPsMaintenance Cost 1 PSPs / roundRange 15 feet per Intelligence scorePreparation Time 1 roundArea of Effect 50-foot squarePrerequisites Telekinesis “I can adjust my sails, or, I can adjust the wind!” The psionicist gains control over wind speed and direction. The direction of the wind can

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GRELL PHILOSOPHER – 5e stats

Medium aberration (grell), neutral evil Armor Class 11Hit Points 44 (8d8 + 10) Speed 10 ft., fly 30 ft. (hover) Proficiency Bonus +2Proficiency Bonus +4 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 16 (+3) 17 (+3) 15 (+2) Saving Throws Int +5, Wis +5, Cha +4Skills

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SEE SOUND

Clairsentient Devotion Power Check DC 9 Wisdom checkInitial Cost 6 PSPsMaintenance Cost 1 PSPs / roundRange PersonalPreparation Time 1 actionArea of Effect SelfPrerequisites Clairaudience or Clairvoyance “If you can hear it, you can see it” The psionicist can perceive sound waves as light impulses, thus allowing him to perceive sounds with his sense of sight.

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