Search Results for: owl

SCRYING

Divination Level 5 STANDARD Casting Time 10 minutesRange SelfComponents V, S, M Duration Concentration, up to 10 minutes You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the […]

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CONTROL WATER

Transmutation Level 4 STANDARD Casting Time 1 actionRange 300 feetComponents V, S, M Duration Concentration, up to 10 minutes Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you

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PLANT GROWTH

Transmutation Level 3 STANDARD Casting Time 1 action or 8 hoursRange 150 feetComponents V, SDuration Instantaneous This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using 1 action, choose a point within range. All normal

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DAYLIGHT

Evocation Level 3 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration 1 hour A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one

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MIND SPIKE

Divination Level 2 STANDARD Casting Time 1 actionRange 60 feetComponents SDuration Concentration, up to 1 hour You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On

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FIND STEED

Conjuration Level 2 STANDARD Casting Time 10 minutesRange 30 feetComponents V, SDuration Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk,

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ENHANCE ABILITY

Transmutation Level 2 STANDARD Casting Time 1 actionRange TouchComponents V, S, MDuration Concentration, up to 1 hour You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6

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DARKNESS

Evocation Level 2 STANDARD Casting Time 1 actionRange 60 feetComponents V, MDuration Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.If

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ANIMAL MESSENGER

Enchantment (ritual) Level 2 STANDARD Casting Time 1 actionRange 30 feetComponents V, S, MDuration 24 hours By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must

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HUNTER’s MARK

Divination Level 1 STANDARD Casting Time 1 bonus actionRange 90 feetComponents VDuration Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and

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