Search Results for: owl

BEHOLDER ZOMBIE – 5e stats

Large undead (zombie), neutral evil Armor Class 15 (natural armor)Hit Points 93 (11d10 + 33)Speed 0 ft., fly 20 ft. (hover) Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 10 (+0) 8 (-1) 16 (+3) 3 (-4) 8 (-1) 5 (-3) Saving Throws Wis +2Saving Throws (suggested) Con […]

BEHOLDER ZOMBIE – 5e stats Read More »

AIR MEPHIT – 5e stats

Small elemental (mephit), neutral Armor Class 13Hit Points 22 (5d6 + 5)Speed 30 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 16 (+3) 12 (+1) 10 (+0) 10 (+0) 11 (+0) Skills Perception +2, Stealth +5Damage Immunities fire, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages AuranChallenge 1/4 (50 XP)

AIR MEPHIT – 5e stats Read More »

WINGED CAT, GREATER 5e stats

Large beast, chaotic neutral Armor Class 12Hit Points 32 (5d10 + 5)Speed 50 ft., climb 30 ft., flying 100 feet. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 13 (+1) 9 (-1) 12 (+1) 7 (-2) Skills Perception +3, Stealth +6Senses passive Perception 13Languages Common, SphinxChallenge 2 (450 XP) Keen

WINGED CAT, GREATER 5e stats Read More »

COMMUNE

Divination (ritual) level 5 STANDARD Casting Time 1 minuteRange SelfComponents V, S, MDuration 1 minute You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine

COMMUNE Read More »

WALL OF THORNS

Conjuration level 6 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, M Duration Concentration, up to 10 minutes You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60

WALL OF THORNS Read More »

SUNBEAM

Evocation level 6 STANDARD Casting Time 1 actionRange Self (60-foot line)Components V, S, M Duration Concentration, up to 1 minute A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant

SUNBEAM Read More »

PROGRAMMED ILLUSION

Illusion level 6 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, M Duration Until dispelled You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and

PROGRAMMED ILLUSION Read More »

MOVE EARTH

Transmutation level 6 STANDARD Casting Time 1 actionRange 120 feetComponents V, S, MDuration Concentration, up to 2 hours Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or

MOVE EARTH Read More »

MAGIC JAR

Necromancy level 6 STANDARD Casting Time 1 minuteRange SelfComponents V, S, M Duration Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your surroundings as if you were in

MAGIC JAR Read More »

HEROES’ FEAST

Conjuration level 6 STANDARD Casting Time 10 minutesRange 30 feetComponents V, S, M Duration Instantaneous You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to

HEROES’ FEAST Read More »