Search Results for: roc

HOBGOBLIN CHIEF – 5e stats

Medium humanoid (goblinoid), lawful evil Armor Class 19 (Chain Mail, Shield)Hit Points 32 (5d8 + 10)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 12 (+1) 12 (+1) 11 (+0) Senses Darkvision 60 ft., passive Perception 11Languages Common, GoblinChallenge 1 (200 XP) Martial Advantage. Once per turn, […]

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HOBGOBLIN SUB-CHIEF – 5e stats

Medium humanoid (goblinoid), lawful evil Armor Class 18 (Chain Mail, Shield)Hit Points 22 (4d8+4)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 13 (+1) 11 (+0) 11 (+0) 10 (+0) Senses Darkvision 60 ft., passive Perception 10Languages Common, GoblinChallenge 1/2 (100 XP) Martial Advantage. Once per turn, the hobgoblin

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ABYSS ANT – 5e stats

Small fiend, neutral evil Armor Class 15 (natural armor)Hit Points 13 (3d6 + 3)Speed 60 ft., burrow 10 ft., climb 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 14 (+2) 11(+0) 12 (+1) 7 (-2) 9 (-1) 8 (-1) Senses blindsight 60 ft., darkvision 60 ft., passive Perception 9Languages telepathy 600 ft.Challenge 1/2

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GREATER GODS

ALL GODS… Immortality. All gods are immortal. The only way for a god to die is to be destroyed by a god of higher statue in magicalor physical combat. Otherwise, any god that suffers an attack that should dest roy it simply disperses, then reassembles later (roll percentile dice to determine number of days). So,

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ACTAEON – 5e stats

Large fey, neutral Armor Class 18 (natural armor)Hit Points 93 (11d10 + 33)Speed 40 ft. Proficiency Bonus +3Proficiency Bonus +5 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 16 (+3) Saving Throws Str +9, Dex +6, Cha +5Skills Athletics +9, Intimidation +6, Perception +5, Stealth +6Senses passive Perception 13Languages Common, SylvanChallenge 7

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GRIMLOCK CHAMPION – 5e stats

Medium humanoid (grimlock), neutral evil Armor Class 14Hit Points 26 (4d8 + 8)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 14 (+2) 11 (+0) 10 (+0) 8 (-1) Skills Athletics +6, Perception +4, Stealth +4Damage Immunities BlindedSenses Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This

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GRIMLOCK LEADER – 5e stats

Medium humanoid (grimlock), neutral evil Armor Class 12Hit Points 16 (3d8 + 3)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 13 (+1) 10 (+0) 9 (-1) 10 (+0) Skills Athletics +5, Perception +3, Stealth +3Damage Immunities BlindedSenses Blindsight 30 ft. or 10 ft. while deafened (blind beyond this

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INTERMEDIATE GODS

ALL GODS… Immortality. All gods are immortal. The only way for a god to die is to be destroyed by a god of higher statue in magicalor physical combat. Otherwise, any god that suffers an attack that should dest roy it simply disperses, then reassembles later (roll percentile dice to determine number of days). So,

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YETH HOUND – 5e stats

Large fey, neutral evil Armor Class 14 (natural armor)Armor Class (suggested) 18 (natural armor)Hit Points 51 (6d10 + 18)Speed 40 ft., fly 40 ft. (hover) Proficiency Bonus +2Proficiency Bonus +3 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 18 (+4) 17 (+3) 16 (+3) 5 (-3) 12 (+1) 7 (-2) Saving Throws (suggested) Str +6, Dex +6, Con

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VEGEPYGMY – 5e stats

Small plant, neutral Armor Class 13 (natural armor)Hit Points 9 (2d6 + 2)Speed 30 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 7 (-2) 14 (+2) 13 (+1) 6 (-2) 11 (+0) 7 (-2) Skills Perception +2, Stealth +4Damage Resistances lightning, piercingSenses darkvision 60 ft., passive Perception 12Languages VegepygmyChallenge 1/4 (50 XP) Plant Camouflage. The

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